Ten thousand outlaws of Sherwood, drawn and animated entirely in code. Free to mint. Built to run without anyone's word.
Mint on OpenSea Send on adventureA flat 10% royalty on every secondary sale is split three ways, on autopilot. No promises, just plumbing.
Every day the engine buys the cheapest outlaws off the floor and locks them forever. Delisted, never re-sold. Think burned. Supply only goes down.
SWEEPThe biggest slice streams back to holders, weighted by every outlaw you hold. Send them on adventure and they pull up to double. Level them up and the bonus is permanent. No caps.
HOLDERSKeeps the machine running: art, dev, listings and marketing, so the sweep never stops and the floor keeps climbing.
TEAMSend your outlaws to Nottingham for a week or two. While they are away they cannot be sold, and they pull a bigger share of the holder pool. Every fortnight on the road earns a level. Levels never wear off and stay with the outlaw when it changes hands.
| Where the outlaw is | Weight |
|---|---|
| At home in your wallet | 1.0× |
| On a one-week adventure | 1.5× |
| On a two-week adventure | 2.0× |
| Each level (14 days on the road, 20 levels, 280 days to max) | +5% on top, forever |
Every outlaw the vault has bought. None of them will ever be sold again.
Nothing swept yet. The engine starts after mint.
Each epoch is posted on-chain with a public snapshot 24 hours before it pays. Anyone can rebuild the tree from the file.
No epochs yet.